Like many, I have been a fan of the Legend of Zelda series since the very beginning. Nintendo has had a habit of releasing a string of solid games to stand behind when it comes to the series. Nintendo has always been very protective of their properties, especially Zelda. Eventually however, Nintendo did start cross promoting their characters in other games/companies franchises. For instance, Link, from the Legend of Zelda series, appeared in the 2002 fighting game Soul Calibur II as a playable character in the Gamecube version.
(Pictured above: Soul Calibur II for Nintendo Gamecube)
When it comes to the Zelda franchise, most fans flock like Cuccos to the Ocarina of Time for Nintendo 64 as their favorite. For me, I was always a big fan of the N64 sequel in Majora’s Mask. Regardless of your favorite, one thing I truly admired about the series was the uniqueness of their game library.
Speaking of unique, Zelda director Eiji Aonuma lead the release of The Legend of Zelda: Wind Waker for the Nintendo Gamecube. After the launch of the title, there was some mixed feelings about the art style of the game. Using cel shading, the Zelda franchise took a leap into a whole new direction. The original game was released in 2002, but was revived later in 2013 for the Wii U system. Not only was there a graphical overhaul of the game, but Nintendo actually went back and redid some game mechanics and quest modifications as well. Some tedious tasks were changed to allow players to have a much more seamless play through.
Following the release of Wind Waker, Nintendo released the 2nd Zelda game in The Legend of Zelda: Twilight Princess. Not only was this a Gamecube release, there was also a Nintendo Wii version made for the launch of the system in 2006. The launch of Twilight Princess was well received (on both systems). With the unique style of the Wii motion controls, it gave players the ability to do something slightly different with the series.
The Nintendo Wii U, which launched in 2012, has not been as well received as Nintendo would like. With the 2013 release of The Legend of Zelda: Wind Waker HD, they felt that they could tap into a familiar market in the Zelda series. This was not the first time a game in the series has been remade on another system. The Nintendo 64 hits Ocarina of Time and Majora’s Mask, got a 3-D makeover for the Nintendo 3DS system.
Now, 3 years after the Wii U remake of Wind Waker HD, Nintendo is set to release another former game of their famed series. The Legend of Zelda: Twilight Princess HD is set to release in March of 2016 for the Wii u as well. The Gamecube / Wii version of Twilight Princess has always been well received by fans and critics everywhere, so the overhaul seems justified.
Like Wind Waker HD for the Wii U, this remake will also contain some in-game changes to help give an even better experience this time around. Nintendo also announced that the game itself will be bundled with a Wolf Link / Midna Amiibo figure. The Amiibo figures have been nothing short of fantastic for Nintendo, but nothing short of a nuisance for fans / collector’s everywhere. At a $59.99 price point, The Legend of Zelda Twilight Princess HD will launch this March for the Wii U system.
(Pictured above: Zelda Twilight Princess HD: Wii U with Wolf Link/Midna Amiibo)
After the launch of Twilight Princess HD, fans will then turn their attention to the new Zelda title on the new Nintendo system that has been announced. My guess is, like Twilight Princess, the new Zelda title will launch on both the Wii U and their new console. Another option for Nintendo would be to make all Wii U games backwards compatible on their new console so that those of us who do have those games, have the convenience of an easy upgrade to a superior newer console.
Whatever happens, those of us that have been following the Zelda series know that Twilight Princess HD will not disappoint. If you haven’t gotten into the series, this is definitely a good starting point for any newcomer.